Robert Cardona
Level Designer and Entertainment Software Developer
Experience: 14 years
Location: New Jersey
Game Design Related Software Skills
Valve Hammer Editor (Level Design and Input/Output Systems) - Professional knowledge
SteamVR Workshop Tools (Level Design and Input/Output Systems) - Professional knowledge
Radiant Black Edition (Level Design) - Professional knowledge
Unity (Level Design) - Professional knowledge
Adobe Photoshop CC - Professional knowledge
Adobe Illustrator CC - Professional knowledge
Unreal Engine 4 (Level Design) - Intermediate knowledge
Adobe AfterEffects - Intermediate knowledge
3DS MAX - Intermediate knowledge
Education
Bergen Community College in Paramus, New Jersey
Applied Science Associates Degree in Computer Animation
Professional Experience
Unannounced Project - Lead Designer / Project Lead
Treyarch - Multiplayer Level Designer (Call of Duty Black Ops III + DLC)
April 2015 to August 2016 (Resigned to work on personal projects)
Mod Experience
“Shift” – Environment Designer/Level Designer
http://www.moddb.com/mods/shift
"City 17: Episode 1" - Level Designer
http://www.moddb.com/mods/city-17-episode-1
"Half-Life 2: Calamity"- Lead Designer (Personal Project)
http://www.moddb.com/mods/half-life-2-calamity
"Continuum of Decay - Lead Designer (Personal Project)
http://www.moddb.com/mods/continuum-of-decay
"Subvertus" - Lead Level Designer
(Inactive mod)
"Chell's Legend" by Jason "GeneralVivi" Mojica - BetaTester
"Research and Development" by Marcello Bortolino - Beta Tester
http://www.moddb.com/mods/research-and-development
Awards
Won second place in level design competition "Map Battle 21": http://www.interlopers.net/forum/viewtopic.php?f=12&t=21870
Publications
“Half-Life 2: Calamity” review featured in PC Games and PC Action September 2009 issue as well as the www.moddb.com monthly online newsletter and video spotlight.
Conventions Visited
“Digital Life 2008” - Electronics and Video Game expo held in New York, New York.