Robert Cardona

Level Designer and Entertainment Software Developer

Experience: 14 years

Location: New Jersey

Game Design Related Software Skills

Valve Hammer Editor (Level Design and Input/Output Systems) - Professional knowledge
SteamVR Workshop Tools (Level Design and Input/Output Systems) - Professional knowledge
Radiant Black Edition (Level Design) - Professional knowledge
Unity (Level Design) - Professional knowledge
Adobe Photoshop CC - Professional knowledge
Adobe Illustrator CC - Professional knowledge
Unreal Engine 4 (Level Design) - Intermediate knowledge
Adobe AfterEffects - Intermediate knowledge
3DS MAX - Intermediate knowledge

LinkedIn Profile



Bergen Community College in Paramus, New Jersey
Applied Science Associates Degree in Computer Animation

Professional Experience

Unannounced Project - Lead Designer / Project Lead

Treyarch - Multiplayer Level Designer (Call of Duty Black Ops III + DLC)
April 2015 to August 2016 (Resigned to work on personal projects)

Mod Experience

“Shift” – Environment Designer/Level Designer

"City 17: Episode 1" - Level Designer

"Half-Life 2: Calamity"- Lead Designer (Personal Project)

"Continuum of Decay - Lead Designer (Personal Project)

"Subvertus" - Lead Level Designer
(Inactive mod)

"Chell's Legend" by Jason "GeneralVivi" Mojica - BetaTester

"Research and Development" by Marcello Bortolino - Beta Tester


Won second place in level design competition "Map Battle 21": http://www.interlopers.net/forum/viewtopic.php?f=12&t=21870


“Half-Life 2: Calamity” review featured in PC Games and PC Action September 2009 issue as well as the www.moddb.com monthly online newsletter and video spotlight.

Conventions Visited

“Digital Life 2008” - Electronics and Video Game expo held in New York, New York.

You are viewing the text version of this site.

To view the full version please install the Adobe Flash Player and ensure your web browser has JavaScript enabled.

Need help? check the requirements page.

Get Flash Player