Robert Cardona


Level Designer and Entertainment Software Developer





Experience: 14 years


Location: New Jersey


Game Design Related Software Skills


Valve Hammer Editor (Level Design and Input/Output Systems) - Professional knowledge

SteamVR Workshop Tools (Level Design and Input/Output Systems) - Professional knowledge

Radiant Black Edition  (Level Design) - Professional knowledge

Unity (Level Design) - Professional knowledge

Adobe Photoshop CC - Professional knowledge

Adobe Illustrator CC - Professional knowledge

Unreal Engine 4 (Level Design) - Intermediate knowledge

Adobe AfterEffects - Intermediate knowledge

3DS MAX - Intermediate knowledge





Bergen Community College in Paramus, New Jersey

Applied Science Associates Degree in Computer Animation


Professional Experience


Unannounced Project - Lead Designer / Project Lead


Treyarch - Multiplayer Level Designer (Call of Duty Black Ops III + DLC)

April 2015 to August 2016 (Resigned to work on personal projects)


Mod Experience


“Shift” – Environment Designer/Level Designer


"City 17: Episode 1" - Level Designer


"Half-Life 2: Calamity"- Lead Designer (Personal Project)


"Continuum of Decay - Lead Designer (Personal Project)


"Subvertus" - Lead Level Designer

(Inactive mod)


"Chell's Legend" by Jason "GeneralVivi" Mojica - BetaTester


"Research and Development" by Marcello Bortolino - Beta Tester




Won second place in level design competition "Map Battle 21":




“Half-Life 2: Calamity” review featured in PC Games and PC Action September 2009 issue as well as the monthly online newsletter and video spotlight.


Conventions Visited


“Digital Life 2008” - Electronics and Video Game expo held in New York, New York.